Terraria mod browser download






















There is also one who sells potions which lower the current tier of dropped bags. It also adds some ammunition bags in the shops to make buying ammo less tiring. This Mod was created with the purpose to put the focus a bit more on action, and a bit less on farming and waiting. The newest update allows you to adjust the droprates of different categories of items just like you want it to be for the perfect experience.

These are just the most important changes, full lists of changes are on my discord server v2. Use at your own risk. Daniel's Mod is a pretty cool mod, it does some stuff. Updates: Development 0. Goal: Add fully furnished Dimensions intertwined into a complete Terraria Adventure. Team: -3Bros. D: - smash bros-like physics :D.

At some point my Bee Cloak recipe disappeared. This is just re-adding it to the crafting list. Included in the Discord is a link to the wiki! Compatible with multiplayer and all popular content mods.

Meet Asphodene and Eridani: twin Starfarers, spatial foreigners that will grant you strength on your journey. Unlock unique equippable abilities within the Stellar Array, mixing and matching them to perfect your build. Obtain incredibly powerful Stellar Novas to decide battles, and then modify and upgrade your Stellar Novas with Stellar Prisms.

With hundreds of unique dialogue lines for each Starfarer, become stronger with their guidance, and arm yourselves for the challenges to come. Your Starfarers will also have dialogue for modded bosses! Obtain extraordinary weapons with layers of strategy and myriad powers to overwhelm your foes. Every single weapon is incredibly unique and custom-made.

Defeat five powerful unqiue bosses boasting a custom AI system: Casted Attacks. Adapt and learn to defeat these powerful foes! This mod grants nearly limitless player agency; you decide how you want to play. This mod embraces quality over quantity; each weapon can be qualified as a legendary artifact by itself, and you may recognize some of them Defeating this boss will unlock the next step of your powers, the utilization of Stellar Novas.

During your journey, square off against legendary foes such as Nalhaun, the Burnished King, Penthesilea, the Witch of Ink, and Arbitration. Prepare yourself for their myriad attacks, and erase them from this world! Open your Terraria folder. It is very important for you to create a copy of the Terraria. Copy and paste the files from the "tmodloader" zip file that was downloaded into the Terraria folder.

When asked to replace or skip a file make sure you click Replace. Next double click Terraria. Verify it worked. You will know it worked when you launch the game and it says "tModLoader" in the bottom left corner. Part 3. Click the Mod Browser button. Go to the main menu and click the Mods button. Click Enable All. Then click Reload Mods. Yes No. Not Helpful 10 Helpful The Next Level Gaming.

No, this is only done on the computer version of Terraria, as this involves downloading and moving different files. Not Helpful 3 Helpful The magic storage scales as you progress in your playthrough. It is accessible very early in the game, but with limited power. As you defeat bosses and earn more materials, you will be able to upgrade your storage to perform more functions and more easily expand the storage capacity. Never remember where you put your items, and have to run across your entire house to get from chest to chest?

This mod will solve all of your problems! There are over 25 tools and many more in development. These tools aim to allow you to better manage a server without having to use slash commands in Terraria's chat. There is a full interface in game that you can use to preform actions.

This mod also works for single player. Please check out the Forum post for more information. It is a pick and choose server mod that allows you to decide how you want to run your world. You can turn on and off any features and you can allow different groups to use some but not all features.

This tool has full group management with a GUI. New combinations of potions are sold by the Young Brewer. The Architect will come if you have at least 3 NPC. The Musician will come if you defeat Skeletron. The Explorer is a secret NPC. Try to figure out, how to spawn her. Full Mod Config support. Available after beating Golem. Available after beating Plantera. Allows to passively play music boxes placed in the last inventory slot. Support any your attack with some energy balls.

Available after beating Moon Lord. Its stats now depending on world state. Cannot be crafted anymore. Allows to control weather rain, blizzard, sandstorm and time. Available in hardmode after beating any mech boss if coins drop is disabled. Pickaxe with right click function. Dungeon is available after beating Skeletron. Available after beating Skeletron. Available after beating Sand Elemental.

It basically allows you to mine a whole ore vein by mining only one block of ore. If it doesn't work, go to the Controls in-game menu and check if the key is bound to the Veinmine hotkey. Also make sure that other mods are not using that key. This is blocked on multiplayer unless the host modifies the config file. There are also a lot more config options to change, take a look at the homepage to find out more. It serves as a central place from which the mod's contents are stored.

It provides methods for you to use or override. Properties: public string Name Stores the name of the mod. Currently its only use is to make ModLoader. GetMod work. Methods: public abstract void SetModInfo out string name, ref string version, ref string author Override this method in order to give your mod a name, version, and author.

Here you will call other methods such as AddItem. You should do so through instances of ModRecipe, instead of how vanilla Terraria adds recipes.

This method should be called in Load. You can obtain an instance of ModItem by overriding For those of you familiar with tAPI, keep in mind that the internal name and display name are the same thing in tModLoader. The texture parameter follows the same format for texture names of ModLoader. Because this method is in the Mod class, conflicts between mods are avoided. Spoiler: ModRecipe This class extends Terraria. Recipe, meaning you can use it in a similar manner to vanilla recipes.

However, it provides methods that simply recipe creation. Recipes are added by creating new instances of ModRecipe, then calling the AddRecipe method. Fields inherited from Terraria. Recipe: public bool needsHoney public bool needsWater public bool needsLava public bool anyWood public bool anyIronBar public bool anyPressurePlate public bool anySand public bool anyFragment public bool alchemy Fields: public readonly Mod mod The mod which created this recipe.

Properties: public int recipeIndex The index in Main. Call this after you have finished setting the result, ingredients, etc. Spoiler: ModItem I'll add documentation for this after I get some sleep. Click to expand Glad to see someone working on this! The main reason I put up an upload today is that thanks to my vacation, I will be unable to upload anything for an entire week.

I will return on July 15, but hopefully I will be able to keep checking on here to see any feedback or bugs. Also note that the next version will have a vastly improved interface. I will admit the current interface kind of sucks; that's what happens when I rush too much.

Croc Eye of Cthulhu. Im now confused Solo-Ion Dungeon Spirit. Wow, this sounds impressive. Once this has some more features, I'll have to port my mod across to this. Croc said:. Shockah Grandson of The Wizard. Hm, that's weird; those files are required for Terraria to run. I think I know what might be happening, although I won't be able to test it until I get back. Are those files absent from the directory that contains your Terraria.

Xemgoa Plantera. Shockah said:. MarioKart7z Plantera. Xemgoa said:. Are you saying that tAPI will be installed right into Terraria itself?

MarioKart7z said:. I think he means that he just copied the code that was in those files inside the actual game's code, thus packing everything in one EXE. I also can't wait for the next update for this so i can actually start making a mod for it. GamingReaver Spazmatism. I can't wait to see how this turns out! I'm hoping all the big mod makers see this so they can update their mods if they want to!



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